Would you play a SciADV fighting game?

For the discussion of scientific experiments and other creations, both in the physical realm and in the demense of cyberspace.
Post Reply
User avatar
zin Offline
Spark of Blue
Reactions: 7
Posts: 1
Joined: Sat Jul 18, 2026 3:49 pm
Location: Portugal | 1.048596%
Contact:

Would you play a SciADV fighting game?

Post by zin »

As some may know from playing anime fighting games, there are games out there that use the IPs of famous visual novels of which some ended up being successful and others not so much e.g. Melty Blood and Umineko Ougon.

Some years ago during my university days I realised that MAGES never really tried to make a project like this happen. The most they tried was with Phantom Breaker, but they didn't maximise the potential of what a "SciADV Fighting Game" could be. Not only it was very bare-bones with its game design, but also, Omnia clearly not having a good enough budget in order to compete in the modern market (didn't even launch with Rollback net-code after all) killed the project on release.
And even so, fundamentally from Phantom Breaker's original release only using Rimi and Kurisu as guest characters rather than a full roster of beloved characters makes it so there's not enough interest from the fanbase both old and new.

Being a programmer and aspiring indie dev I decided I wanted to try my hand at doing a little prototyping for this idea basing myself off of the design of French Bread and ArcSystemWorks' game design (think Melty Blood, Blazblue, Guilty Gear).
It took me a while to actually understand the inner workings of a fighting game (being a fan of many myself but never having programmed one) so it took a lot of iterations to get to a comfortable place. First trying to recreate Miyako Arima in Unity, I realised that modern game engines that are usually good for prototyping aren't necessarily good for the deterministic game design that a fighting game needs.
Image
Image
Image

Then looking at how the MUGEN/IKEMEN community implements things I understood much better how the game would work programmatically. I ended up settling on Unreal Engine but working with a framework called "UF2D" by Leon which aims to port a lot of functionality from IKEMEN over to UE with its own original quirks. This helped me jump quickly into designing system mechanics, being faithful to an "airdasher"/"anime fighter" and testing of things since the framework helped tons with getting the fundamental functionalities down. I started testing the waters by recreating the basic moveset of Aoko Aozaki this time around. Which you can see in the following video:


As you can see, some of Aoko's animations are already with some test Suzuha animations. The original idea was to create a fully playable Suzuha as the main attraction of the prototype (I started off with her S;G0 design, but ultimately decided to change it to a new original design that would also fit animation standards), and make some dummy character that would eventually become the second playable character. At first it was Takumi but then I decided on changing it to Luka for some reasons relating my vision of their archetypes and effort needed for asset production (I'll get into it later but boiling it down, my vision of Takumi would be way more effort compared to Luka).
Image
Image
Image
Image
Image
Image

I'm no illustrator much less an animator, even though I've tried it before, so I've got the help of a friend to do some mockup animations and HUD designs. We've also done original designs for these two as you see, while trying to keep faithful to their characters that we love so much (Yes Suzuha is hiding a pistol in her pocket).
The weird colors that you see on Suzuha serve as a sort of "base palette" so the engine can later assign pixel color freely.
This is for a system that I would like to eventually implement if the prototype becomes a proper project. It would make it so people could create their own custom palettes for each character making it possible to express yourself as a player. For example, Luka's labcoat/cape would be a perfect place if you wanted to "color in" a flag. Unreal Engine has a system that helps with this, but the vision is to also make the system user friendly for players in-game and making it so people can share their palettes with each other.
Here you can see Suzuha with a bit of Aoko's palette without me changing the color map (the horror).
Image

However, recently-ish I've hit a bit of a wall for the prototype. I realised that I really need someone that's well versed in not only pixel-perfect art, but also animation (ideally for fighting games) which is kind of a super niche craft not gonna lie. Even though the character's movesets would be heavily referenced from characters in other games, it is still VERY hard to animate frame by frame. And even with the help of my dear friend which is NOT an animator (sorry for putting you through hell) creating these new designs and attempting to animate them has been taking a lot of time off our lives that we aren't really able to keep up for long, as life becomes complicated and we have responsibilities to take care of (especially of the monetary kind, im broke LMAO).
This plus Unreal Engine deprecating some systems with its new version coming soon next year (which might or might not affect the prototype greatly), I've started wondering if I should just let go of the idea and move onto greener fields in my chase of releasing an indie project, or if there's genuine interest in making this a reality. I know I would like to play a game like this at least, it's why I started in the first place.


So instead of leaving on a negative note, I pass the ball onto the community with some questions and topics for the sake of discussion.

Would you play a SciADV fighting game?

If so, are you a hardcore fighting game player? Or just someone who wants to have a little fun with a game like this? And what are your expectations from such a game considering that?

Would you look forward to an original community-made story as a fan tribute to the series?

If so, should the community write this story "Death of the Author" style? I.e. an attempt at interpreting and connecting the franchise in a satisfying manner without attempting to overwrite the series' "canonicity".

Would you be OK with certain characters in the roster having the potential of "spoiling" major plot-points in the series?

Would you be willing to consider supporting/working on a project like this if you had a demo you could play and try out yourself?


And also for the fighting game heads out there, here's some concepts and archetypes I have for some of the roster:
Nishijou Takumi - Moveset unlocker style character, with difficult to pull off insta kill (inspirations: BBCF Susanoo, Fate UC Archer, DBFZ Gogeta SS4)
Sakihata Rimi - Reinterpretation of her Phantom Breaker design. Delusion system with resource charge mechanic. (BBCF Tsubaki)
Kishimoto Ayase - Rhythm game gimmick (P4AU Rise)

Okabe Rintaro - Reinterpretation of Phantom Breaker Kurisu, but edgier and mechanics relating Divergence/Time Leap and undoing cause&effect. (JoJo's Diavolo, Xrd Bedman)
Makise Kurisu - Mid-to-Fullscreen Zoner with Amadeus clones and install super with the Amaterasu Kurisu concept from that one seasonal event. (BBCF android girls, Izayoi, Izanami)
Shiina Mayuri - Setup character with Robo Upa pet that you control at the same time (XX/Xrd/ST Zato-1)
Faris NyanNyan - Maid swap archetype with maid Mayuri, one is mixup heavy, one is trap/setup heavy (MB Maids)

Yashio Kaito - All rounder "shoto" with assists. Kai controlling an AR projection of Gunvarrel. Aki controlling TanegashiMachine (SF Ryu, GG Sol, DBFZ style A,B,C assists)
Hidaka Subaru & Daitoku Junna - Separately they would be their own version of a puppet character (BBCF Carl & Relius, JoJo's HftF stand system)

Yuta Gamon - Always wants to be airborne, setup heavy, high speeds, screen teleports. Playing off the ghost mechanics with a "damage mitigation" stance. (Xrd Raven / Chipp / Answer)
Takuru Miyashiro - Balance between Positive and Negative delusions gimmick for different attack properties in moveset. (GGST Nagoriyuki)
Kagari - Assault Rifle and Machete, Berserker type character, super scary when they get on their special state. Super defensive when not.(XX/ST ABA but also a little of TL Vlov)
Daru - Hacker type grappler. Can debuff you under the right circumstances as setup for easier big damage grappling. (BBCF Tager, GG Potemkin, ST Lucy kinda)
Takaoka Pollon - Hacker rushdown. Can disable your moveset and steal system mechanic resources for himself, mixup heavy.

Ah and if you're wondering about the first two:
Suzuha would be an ammo management and ammo enhancement kind of character, think Eltnam in Uni2 with Type Lumina Aoko's kicks and knife attacks like Terumi in BBCF. Obviously more delusion based armaments would come into play and things like her trusty bike as special/super moves.
Luka would be a stance based odachi character like GG Johnny and Uni2 Yuzuriha, with shinto seals as projectiles, having parries, cutting projectiles with the sword and some stuns with a Gohei staff.

I feel like I could really turn anyone in the series into a playable character, and don't even get me started on the antagonists!
Still, If I missed a favorite of yours, don't worry, I've probably considered them and already have at least a rough draft of their archetype, I even had to simplify my notes for everyone that's listed on here! I didn't type everyone out in full detail out here because I would make this post way longer than it already is, maybe I should consider making a question form and design document in the future to showcase the vision for the project if there's enough interest... But yeah... I could be here legit forever talking about this stuff.

Well, thank you for the read through, and let me know your thoughts, maybe tell your friends and have discussion about it too!
All in all, from what I've gauged over the years, there's not much of an interest in the community for a project like this BUT It's still nice to talk about it from time to time because fighting games are quite a strong passion of mine (and SciADV too).
If I leave the prototype as it is so be it, it was still fruitful for my own knowledge on game dev.
But if there is legitimate interest out there, then let me know! It would definitely make me more determined to keep refining the prototype to a state where it could be shared as a "proof of concept" and played by people to perhaps push this into a bigger project! At that stage I would be very open for people to put their own work into the game, be it code, design, writing, sound/music, animation, fan illustrations, translation & localization, etc. making it a true fan tribute.

Looking forward to all of your fruitful observations,
El Psy Kongroo.
:AdiosGracias:
2 Image 5 Image
Is what your eyes perceive :Online: truly real?
User avatar
NonoEnjoyer Online
Child of Chaos. R;N Slanderer
Reactions: 129
Posts: 109
Joined: Tue Jun 02, 2026 2:00 am
Location: Aoba Dorm
Waifus: 6
Mio Kunosato Dark Nono Nono Kurusu
Contact:

Re: Would you play a SciADV fighting game?

Post by NonoEnjoyer »

I have a lot of thoughts on this but I’m at work so I can’t effort post right now. The super duper short version is yes!!!! The biggest obstacle I see is that MAGES just can’t afford to do this officially with how niche actual fighting games are. What this franchise has always needed (money wise, not integrity wise) is an FGO. That way they could take the gachatard money and blow it on projects that aren’t financially dependable.
1 Image
Image
Image
Image
Image


ImageImage
User avatar
Maypews Offline
Webmaster, Otaking, Karter
Reactions: 623
Posts: 680
Joined: Mon Aug 04, 2025 10:12 am
Location: Dixieland
Website: https://maydb.net
Waifus: 20
Shion Sonozaki Chitoge Kirisaki IBN 5100

Re: Would you play a SciADV fighting game?

Post by Maypews »

Fantastic first post. Hope you stick around man, really cool stuff to unpack here.

Would you play a SciADV fighting game?

Yes!

If so, are you a hardcore fighting game player? Or just someone who wants to have a little fun with a game like this? And what are your expectations from such a game considering that?

I'm not a huge fighting game guy generally, but I'd definitely pick it up and play it for fun. It's enjoyable to have like hypothetical matchups between characters I think, that's a big reason I like the Budokai Tenkaichi games.

Would you look forward to an original community-made story as a fan tribute to the series?

That would be great. That's a complaint I tend to have with fighting games actually, the lack of single player content.

If so, should the community write this story "Death of the Author" style? I.e. an attempt at interpreting and connecting the franchise in a satisfying manner without attempting to overwrite the series' "canonicity".

Depends I would say. If you have a cool idea I think you should just go for it and not worry about what's "canon", it's a fan work anyway so it isn't likely to be treated as a canon story thing. But the concept doesn't sound bad to me.

Would you be OK with certain characters in the roster having the potential of "spoiling" major plot-points in the series?

Yeah; I think if you're messing with fan-games you should already be a fan.

Would you be willing to consider supporting/working on a project like this if you had a demo you could play and try out yourself?

No promises, but I'd certainly be willing to make it a pinned thread on here bare minimum to help with visibility. Could perhaps put it in the affiliates tab when we have a concrete demo or something. As far as aiding the development goes, I could help with testing and maybe writing if I'm available.
1 Image 1 Image
User avatar
Blond Offline
Nº 1Positive Thinker 𒉭
Reactions: 274
Posts: 198
Joined: Thu Feb 12, 2026 11:42 am
Location: Beyond The Sea
Waifus: 34
Serika Onoe Del-chan Makise Kurisu
Contact:

Re: Would you play a SciADV fighting game?

Post by Blond »

Yes! Yes! Yes! Yes! Y E S!!! This is what we need at all along, a fighting game of Science Adv similar to P4A, and the guy who is doing it is an actual fighting game fan?

Image

If I can help in any way shape or form with the sound, music, fan illustrations, translation, or localization, I'd be glad to help. I don't know if you've come up with any ideas for the title yet, but I think Chaos;World fits. As for the artwork, I think something like this should do the trick.
Attachments
uc00q1943qi51.jpg
uc00q1943qi51.jpg (229.81 KiB) Viewed 49 times
1 Image 1 Image 1 Image
Komm, süße soda
DKPepper
User avatar
Parzival Offline
Netscape Knight
Reactions: 218
Posts: 239
Joined: Sat Aug 23, 2025 4:06 am
Location: Beyond The Load Region
Website: https://netscape-knight.neocities.org
Waifus: 6
Konata Izumi Momo Aizaki Rimi Sakihata
Contact:

Re: Would you play a SciADV fighting game?

Post by Parzival »

Holy shit, I would LOVE something like this! Even what little you have so far has me STOKED dude, this rocks!

Would you play a SciADV fighting game?

Hell yeah! Of course!
If so, are you a hardcore fighting game player? Or just someone who wants to have a little fun with a game like this? And what are your expectations from such a game considering that?

I'm not really a fighting game gamer, but I always love having fun with fighting games based on series I already like. That being said, I don't really have any expectations, I don't really know much about fighting games, I just want to have fun fighting as my favorite characters!
Would you look forward to an original community-made story as a fan tribute to the series?

Yeah! Especially since we've been so starved of any new SciADV material lately, I think it would be great if the community came together to made something so long as it was engaging and, you know, good.
If so, should the community write this story "Death of the Author" style? I.e. an attempt at interpreting and connecting the franchise in a satisfying manner without attempting to overwrite the series' "canonicity".

I think that the reveal of World Layers in A;C means that we don't have to really worry about canonicity since it seems like theoretically anything can be canon under now due to that. On that note, I have had a concept for a fan story I tentatively call "Flatline;Construct" that has to do with a problem/event called "World Layer Flattening", where all world layers (save the topmost, real world) start to get smashed together into one, that could be used to explain why characters who are supposed to be on the same side against the Committee are fighting each other or how antagonist characters who canonically died in the main continuity we see are back. SciADV is such a crazy series, people usually only think of it in terms of its amazing character studies, and while I love that stuff too; some pretty wild fan stories are totally in the cards if you know enough lore and get creative with it.
Would you be OK with certain characters in the roster having the potential of "spoiling" major plot-points in the series?

Yeah, like May said, if you're getting to the layer of a fandom where you're playing fan fighting games, you should know this stuff. Though I do understand thinking of the Steins;Gate onlies, I think if by this point someone has only stuck to the S;G part of the series then they're not really worth considering.
Would you be willing to consider supporting/working on a project like this if you had a demo you could play and try out yourself?

Of course!
1 Image 1 Image
Your friendly neighborhood anon with a bright future who can't sit idly by when someone's in need!
Check out my website! Link in signature image here!
Image
User avatar
Parzival Offline
Netscape Knight
Reactions: 218
Posts: 239
Joined: Sat Aug 23, 2025 4:06 am
Location: Beyond The Load Region
Website: https://netscape-knight.neocities.org
Waifus: 6
Konata Izumi Momo Aizaki Rimi Sakihata
Contact:

Re: Would you play a SciADV fighting game?

Post by Parzival »

Honestly, yeah, a SciADV fan fighting game should on some level be Avengers tier spectacle fan service
1 Image
Your friendly neighborhood anon with a bright future who can't sit idly by when someone's in need!
Check out my website! Link in signature image here!
Image
User avatar
Steve Offline
Reactions: 32
Posts: 12
Joined: Sun Jul 19, 2026 6:25 am
Waifus: 2
Senri Minamisawa Kimika Tachibana
Contact:

Re: Would you play a SciADV fighting game?

Post by Steve »

id play the fuck out of this i love fg. im sad i never got to play the umineko one when it had a playerbase
1 Image
Image Image
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests